DISABLE OBJECT ZDEPTH

This command will make the specified object ignore the Zdepth data and render to the screen over standard polygons.

  Syntax
DISABLE OBJECT ZDEPTH Object Number
  Parameters
Object Number
Integer
The object position

  Returns

This command does not return a value.

  Description

This command is useful for ensuring your FPS Gun will not poke through walls when you get too close.

  Example Code
hide mouse:cls 0:autocam off
ObjectNumber=1
SecondObject=2
ImageNumber=1
make object sphere SecondObject,1
load object "models\model.x",ObjectNumber
load image "iron.jpg",ImageNumber
append object "models\extraanim.x", ObjectNumber, total object frames(ObjectNumber)+1
set object interpolation ObjectNumber,50
position object ObjectNumber,0,0,0
position object SecondObject,0,0,0
position camera 0,2,4
point camera 0,0,0
lock object on SecondObject
position object SecondObject,0,0,5
while mouseclick()=0
set cursor 0,0
print "press z to disable object zdepth"
if inkey$()="z" then disable object zdepth ObjectNumber
print "press x to enable object zdepth"
if inkey$()="x" then enable object zdepth ObjectNumber
print "press up arrow key"
if upkey()=1 then move camera 1:while scancode()<>0:endwhile
print "press down arrow key"
if downkey()=1 then move camera -1:while scancode()<>0:endwhile
print "press left arrow key"
if leftkey()=1 then turn camera left 1
print "press right arrow key"
if rightkey()=1 then turn camera right 1
endwhile
lock object off SecondObject
position object SecondObject,0,0,0
while mouseclick()=1:endwhile
if object exist(ObjectNumber)=1 then delete object ObjectNumber
if object exist(SecondObject)=1 then delete object SecondObject
if image exist(ImageNumber)=1 then delete image ImageNumber
end
  See also

BASIC3D Commands Menu
Index